Character made for personal game project. Modelled in maya,textured in substance painter

Artist and Game developer
Character made for personal game project. Modelled in maya,textured in substance painter
Practicing different materials and post processing effects in Maya 2019.
Instagram filter made with SparkAR, Maya and Substance Painter. Made as personal (Halloween) project.
Made at internship as backdrop for an animation. Client provided reference for the building. Did not have to be high poly or very detailed in …
Zbrush 1 hour sculpt practice though it ended up being 2.5 hours of course…..