Character – Nika
Character made for personal game project. Modelled in maya,textured in substance painter
Maya Render Practice
Practicing different materials and post processing effects in Maya 2019.
Pumpkin king Filter For Instagram
Demon horns Filter for Instagram
Instagram filter made with SparkAR, Maya and Substance Painter. Made as personal (Halloween) project.
Made at internship as backdrop for an animation. Client provided reference for the building. Did not have to be high poly or v
Zbrush Quick Sculpts: Halfling Rogue
Zbrush 1 hour sculpt practice though it ended up being 2.5 hours of course.....
Global game jam 2019
Procedural mesh generation in C#
Clothing creation and simulation in Clo3d
Exercises in using Clo3d done for the VR semester at the HvA. Clo3d is a 3d application similar to to create clothing in 3d.
Outline shader made following the Udemy course : "Shader Development from Scratch for Unity with Cg"